Video Guide
How To Get All 5 ENDINGS in Silent Hill Townfall
Table of Contents

Silent Hill: Townfall, developed by Screen Burn, introduces a complex narrative structure where every choice in combat and exploration ripples through to the final sequence. Understanding the mechanics behind the silent hill: townfall endings is crucial for players who want to see the full breadth of Simon and Zoe’s harrowing journey. Unlike previous entries that relied on dialogue choices, Townfall utilizes a hidden "Discovery vs. Kill" ratio to determine your fate.

Whether you are aiming for the moral high ground of the Justice ending or the bizarre humor of the secret joke endings, navigating the silent hill: townfall endings requires a blend of meticulous exploration and disciplined combat. In this guide, we will break down the specific requirements for all five conclusions, provide a roadmap for a two-playthrough completion, and offer tips for managing your statistics effectively.

The Core Mechanics: Kills vs. Discoveries

The most important factor in determining your ending during a standard playthrough is the balance between two specific statistics: your total number of kills and your total number of discoveries. Discoveries include all clues and documents collected throughout the game. There are 85 total discoveries available, and finding them is not just for lore—it is the primary weight on the scale for the "Good" and "Neutral" endings.

According to community reports, other statistics like your total playtime, the number of times you used healing items, or general collectibles (other than documents/clues) do not influence the standard ending calculation. The game essentially asks: "Did you learn enough about the tragedy, or did you simply fight your way through it?"

Ending Name Achievement / Trophy Requirement Type Playthrough
Justice For St. Amelia High Discoveries / Low Kills Any
Forever Here To Stay Balanced Ratio Any
Abandoned Just Making Things Worse High Kills / Low Discoveries Any
Dog Let's Talk This Out Special Items (3 Coins) New Game Plus
Sci-Fi Sci-fi-lent Hill Special Items & Puzzle New Game Plus

Detailed Requirements for Standard Endings

The three standard endings—Justice, Forever, and Abandoned—change the final cinematic sequence before the credits. While the gameplay remains largely the same throughout the middle chapters, the emotional payoff for Simon’s story shifts based on his actions.

1. The Justice Ending (The "Good" Ending)

To achieve Justice, you must prioritize exploration over violence. You need to finish the game with significantly more discoveries than kills.

  • The Ratio: Aim for at least 20 more discoveries than kills.
  • The Cap: Keep your total kills below 60.
  • Strategy: While a 100% pacifist run is impossible (about 15-20 kills are mandatory for progression, such as the charging corpses in Clara Woods), you should run past most regular enemies. Use the flare gun to stun "The Weight" (also known as Lung Head) in the final sections rather than engaging in prolonged combat.

2. The Forever Ending (The "Neutral" Ending)

This is arguably the hardest ending to trigger because it requires a very narrow balance. You want your discoveries to exceed your kills, but only by a small margin.

  • The Ratio: Aim for roughly 5 more discoveries than kills.
  • Strategy: If you find yourself with too many discoveries, you may need to go out of your way to eliminate a few extra enemies in the final chapters to bring the numbers closer together.

3. The Abandoned Ending (The "Bad" Ending)

The Abandoned ending is the most straightforward to obtain and is often the result of a player’s first blind playthrough.

  • The Requirement: Simply have more kills than discoveries.
  • Strategy: If you kill every enemy you see and ignore optional documents, this ending is effectively guaranteed. It also pairs well with speedrun attempts, as killing an enemy in your path is often faster than sneaking around them.

Manual Saving is Key To save time, create a manual save file in Part 4 (Clara Woods, Chapter 10) before using the Constructed Mechanical Device. This allows you to reload and adjust your kill/discovery ratio without restarting the entire game.

The Secret New Game Plus Endings

Once you have completed the game once, you unlock New Game Plus (NG+), which grants access to the two "joke" endings that have become a staple of the Silent Hill franchise. These endings override the standard ratio-based outcomes if their specific requirements are met.

The Dog Ending

To unlock the Dog ending, you must find three specific coins and deposit them into Guide Dog banks scattered across the game.

Item Location Bank Location
Bronze Coin Part 1: Video Star store (back room shelf) Shorefront South, near the Pharmacy
Silver Coin Part 4: Clara Woods (shed in the backyard) Clara Woods Laundromat (requires Bolt Cutters)
Gold Coin Part 6: Room 793 (unlock via ROC panel) SWDP Red Hallway intersection

After depositing the Gold Coin in the final bank, complete the game normally. The final scene at the pier will be replaced by the secret Dog sequence.

The Sci-Fi (UFO) Ending

The Sci-Fi ending involves finding three "Strange Books" and solving a specific door puzzle to obtain a keycard. This ending is unique because it triggers early, allowing you to skip the final boss fight entirely.

  1. Strange Book #1: Found in Zoe’s house (Part 1, Chapter 3) under the bedside table.
  2. The Hotel Puzzle: In Part 2, enter the hotel and find the door with symbols. The correct sequence is: Bird, Tree, Planet, Bird, Three-legged Triangle, Satellite, Satellite, Fish, Rocket, Planet, Dog, Pillar. Collect the Strange Access Card from the room.
  3. Strange Book #2: Found in the Hospice Store (Part 4, Chapter 10) on a shelf behind the register.
  4. Strange Book #3: Found in Room 621 (Part 6, Chapter 15) downstairs in the SWDP.
  5. The Trigger: Before entering the final door where Simon removes his IV, use the Strange Access Card on the keypad to the left of the door.

Optimized Two-Playthrough Roadmap

If you are looking to collect all silent hill: townfall endings and their associated trophies efficiently, follow this roadmap provided by veteran players in the community.

Playthrough 1: The "Aggressive" Run

  • Goal: Obtain the Abandoned ending.
  • Actions: Kill every enemy you encounter. Ignore all non-essential documents.
  • Achievement: This run is perfect for earning the "Reject the Help" trophy, which requires completing the game without using manual saves. Rely only on autosaves for this run.

Playthrough 2: The "Completionist" NG+ Run

  • Goal: Obtain Justice, Forever, Dog, and Sci-Fi endings.
  • Actions:
    1. Collect all 85 Discoveries.
    2. Avoid all unnecessary combat (stay under 20-30 kills).
    3. Collect all 3 Coins and all 3 Strange Books.
    4. Save File A: Create this in Part 4 (Clara Woods) before the CEG Tower.
    5. Save File B: Create this in Part 6 (SWDP) after dropping the container but before the final hallway.
  • Execution:
    • From Save B, use the Keycard for the Sci-Fi ending.
    • Reload Save B, use the Gold Coin for the Dog ending.
    • Reload Save B, ignore the dog/keycard to get the Justice ending.
    • Reload Save A, kill extra enemies and skip some final documents to balance the ratio for the Forever ending.

Combat Tips for Managing Endings

Maintaining the correct kill count is the most stressful part of hunting for specific silent hill: townfall endings. Players often struggle with enemies that block narrow corridors or puzzle elements.

  • The "Lock and Hide" Tactic: Many indoor enemies can be lured into rooms with locks (like bathrooms). Once they enter, dodge past them, exit, and lock the door from the outside. This removes the threat without adding to your kill count.
  • Speed is Safety: If you move through an area quickly enough, most enemies will lose interest. Don't feel obligated to clear a room just because you are there.
  • The Flare Gun Utility: Save your flare gun ammo for "The Weight." A single shot stuns this massive enemy, allowing you to interact with nearby objects or run to the next zone. In the final boss fight, the flare gun is your best friend for creating openings without needing to kill the smaller "corpse" spawns that clutter the arena.

For more technical details on the game's performance or to track your achievements, visit the official SILENT HILL: Townfall Steam Page.

Narrative Analysis: What Do the Endings Mean?

While the Dog and Sci-Fi endings are clearly non-canonical jokes, the three standard silent hill: townfall endings offer different perspectives on Simon’s guilt and his relationship with the SWDP (Special Weapons Development Program).

In the Justice ending, Simon’s willingness to uncover the truth (represented by your high discovery count) leads to a moment of clarity where he refuses to follow the "script" provided by the corporate entities. The Abandoned ending, conversely, suggests that Simon has become as cold and violent as the system that created him, leaving him trapped in a cycle of punishment. The Forever ending acts as a haunting middle ground, where Simon remains in the town, unable to fully move on but not entirely lost to his darker impulses.

FAQ: Silent Hill: Townfall Endings

How many endings are in Silent Hill: Townfall?

There are a total of 5 endings. Three are standard endings based on your gameplay stats (Justice, Forever, Abandoned), and two are secret "joke" endings (Dog, Sci-Fi) exclusive to New Game Plus.

Can I get all silent hill: townfall endings in one playthrough?

Technically, no. Because the Dog and Sci-Fi endings require New Game Plus, you need at least two full playthroughs. However, by using manual saves in your second playthrough, you can branch out to see four of the five endings without restarting.

Does the difficulty setting affect which ending I get?

No, the difficulty setting does not impact the ending calculation. Only your total number of kills and discoveries (clues/documents) matter for the three main endings.

What is the maximum number of kills allowed for the Justice ending?

While there is no hard "limit," community consensus suggests keeping your kills below 60 while maximizing your 85 discoveries. Most successful "Justice" runs finish with approximately 20-30 kills, which covers the mandatory combat encounters.

Why didn't the Sci-Fi ending trigger even though I used the card?

Make sure you have inspected all three Strange Books in the correct order before using the card. Missing even one book will prevent the keypad interaction from triggering the ending sequence.

Sources and known gaps

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